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https://gamedev.stackexchange.com/questions/29982/whats-a-way-to-implement-a-flexible-buff-debuff-system

 

What's a way to implement a flexible buff/debuff system?

Overview: Lots of games with RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit...

gamedev.stackexchange.com